Additionally, we're aiming to implement distance-based damage attenuation ensuring that enemies can't be taken down with a single shot at close to medium ranges or beyond to preserve the unique advantage of the SR. Also, by eliminating the luck factor, we maintain the high-risk, high-reward concept of the weapon. Thus, we redesigned the Dragunov to deliver greater headshot damage compared to other DMRs, highlighting its unique distinction. We concur and have entirely removed the mentioned system.Īpart from that, the majority deemed the Dragunov's damage, rate of fire, muzzle velocity, and recoil "appropriate." However, without the probabilistic damage system, we believed the Dragunov might become a challenging and ineffective firearm to use. We found that the 20% of respondents who had experienced Dragunov's damage on our Test Server held a much more robust opinion, stating that anything beyond players' control through experience and effort detracts from the enjoyment. Across all respondents, about 70% mentioned that the gun itself should be introduced, while the probabilistic damage system should not exist in the game, whether it's Normal Match or Ranked. However, we believe that all of PUBG: BATTLEGROUNDS players' opinions are equally important, so we carefully reviewed the responses from both testers and non-testers.įirst, we found that the introduction of the Dragunov was necessary in terms of expanding the options for the 7.62mm DMRs. We will certainly continue to listen to and apply your feedback, especially when it comes to upcoming in-game systems and gunplay.ĭragunov Of the 18,637 responses we received, 22.1% came from users who had tried the Dragunov on the Test Server. We realize this will not meet every player's expectations, but through these incremental adjustments, we are committed to steadily advance towards a more balanced gunplay environment. We are also planning to adjust the AUG's performance. In Update 25.2, you'll be able to meet the Dragunov without the probabilistic damage system. Our conclusions we wish to share today are based on the survey results from 18,637 participants, and a comprehensive look at gun usage patterns and win rates. Instead of simply documenting these insights in the Patch Notes, we decided it would be more meaningful to share our thought process and intentions in a dedicated announcement. This helped us reflect on the experiences we want to provide through future updates. We meticulously analyzed the feedback received in 14 different languages, examining trends from various regional communities and in-game play metrics. Starting from August 8th, we carried out a week-long survey focusing on the Dragunov and AUG.
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